A 3D visual concept highlighting the BMW M5’s 150+ custom colours.

I built the full scene in 3D, rendered the car/environment, and then transformed the final key visual into a 
dot-matrix where each dot represents a solid colour option.
From cinematic realism to graphic abstraction — one image, endless hues.


Role: 3D Artist, Retouching
Agency: GSP



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Turning the image into dots. Each colour had to be a solid colour. 

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Closeups of the dots. All the colours had to be written on top of the colour swathes.


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Turning the image into dots. Each colour had to be a solid colour. 
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Clay Models
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